ProWebDevSolutionsDesign & development

SkinStrike

Layered texture and finish artwork

Explore the finish, one layer at a time.

Compose a texture from a base image, color washes, placed artwork and painted strokes. Keep the finish editable in a local collection, then export a full-resolution PNG for review.

Prototype

What you
can do.

Build the finish in layers

Combine color and artwork, then adjust position, rotation, visibility and opacity without flattening the project.

Paint, revise and align

Add round-brush strokes to an editable paint layer, revisit them with undo, and use a 2D UV reference as an alignment guide.

Keep a visual collection

Save portable finish projects in local collections with covers rendered from the artwork itself, then reopen a project for the next pass.

In the toolkit.

  • Color washes and placed PNG artwork
  • Editable round-brush paint layers
  • Layer transforms, opacity, visibility and locking
  • Alpha controls and a 2D UV reference overlay
  • Searchable local project collections with rendered covers
  • Portable finish projects and full-resolution PNG export

The project,
today.

Current stage
Prototype
Platform
Windows 2D prototype. The separate 3D candidate is under evaluation.

Source-stage image-authoring prototype. The demonstrated workspace is the retained 2D editor; a separate 3D candidate awaits desktop validation. Game-ready material export is not verified.