ProWebDevSolutionsDesign & development

ModelStrike

Simple 3D mesh editing

Start with the shape. Make it your own.

Inspect and reshape simple 3D geometry in a wireframe workspace. Begin with a primitive or static mesh, make a focused edit, and keep an editable master alongside an OBJ or GLB export.

Prototype

What you
can do.

Start from something useful

Create a cube, plane or cylinder, or bring in a static OBJ, glTF or GLB mesh. Inspect the hierarchy and isometric wireframe before editing.

Make a focused mesh edit

Move a vertex, adjust base color, or inset and raise a selected triangle face. Undo and redo let you revisit each change.

Keep the editable master

Save a .mstrike mesh document and export separate OBJ or GLB geometry. The retained OBJ utility also reports bounds, counts and source warnings.

In the toolkit.

  • Cube, plane and cylinder primitives
  • Static OBJ, glTF and GLB imports
  • Vertex and triangle-face selection
  • Vertex movement and local face inset/raise
  • Simple base-color materials and undo/redo
  • Editable .mstrike files plus OBJ/GLB exports

The project,
today.

Current stage
Prototype
Platform
Windows prototype. Linux, macOS and mobile platforms have not been tested.

Windows prototype available in source. Broader hands-on editing, accessibility and clean installation checks remain open.