ProWebDevSolutionsDesign & development

FigStrike

Interface design on a native canvas

From the first frame to a reusable system.

Source preview

FigStrike native Windows editor after a synthetic rectangle-editing workflow.

Editor development preview with a sample frame and shape.

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Lay out interface screens with text, vectors and layers, then build reusable components as the design takes shape. Keep an editable canvas document and export the views you need.

What you
can do.

A trail-discovery mobile screen from the Ridgeline sample, rendered by FigStrike. This is design output rather than an editor screenshot.

Ridgeline sample design, rendered by FigStrike.

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Lay out the idea

Create frames, arrange shapes and text, and use alignment and auto layout to turn a rough screen into a structured interface.

Reuse what repeats

Work with components, variants, styles and variables so shared decisions can carry across the document.

Keep the design useful elsewhere

Save the editable .figcraft document, connect prototype paths, and export PNG, SVG or PDF for sharing and review.

In the toolkit.

  • Frames, layers, vector shapes and text
  • Alignment and auto layout
  • Components and variants
  • Styles, variables and libraries
  • Prototype interactions and preview paths
  • PNG, SVG and PDF export

The project,
today.

Current stage
Source preview
Platform
Native Windows editor and Ubuntu first-run source workflows have been exercised.

Early-alpha source build with no public installer or release. Native editing and export have been exercised on bounded synthetic documents.